Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/Player/Stamina.cs
2026-07-21 08:58:18 +05:30

37 lines
843 B
C#

using System;
using UnityEngine;
public class Stamina : MonoBehaviour
{
public float currentStamina;
public float maxStamina = 100f;
public event Action<float, float> OnStaminaChanged;
void Start()
{
currentStamina = maxStamina;
OnStaminaChanged?.Invoke(currentStamina, maxStamina);
}
public bool UseStamina(float amount)
{
if (currentStamina <= 0f)
return false;
currentStamina -= amount;
if (currentStamina < 0f)
currentStamina = 0f;
OnStaminaChanged?.Invoke(currentStamina, maxStamina);
return currentStamina > 0f;
}
public void RecoverStamina(float amount)
{
currentStamina = Mathf.Clamp(currentStamina + amount, 0, maxStamina);
OnStaminaChanged?.Invoke(currentStamina, maxStamina);
}
}