using System; using UnityEngine; public class Stamina : MonoBehaviour { public float currentStamina; public float maxStamina = 100f; public event Action OnStaminaChanged; void Start() { currentStamina = maxStamina; OnStaminaChanged?.Invoke(currentStamina, maxStamina); } public bool UseStamina(float amount) { if (currentStamina <= 0f) return false; currentStamina -= amount; if (currentStamina < 0f) currentStamina = 0f; OnStaminaChanged?.Invoke(currentStamina, maxStamina); return currentStamina > 0f; } public void RecoverStamina(float amount) { currentStamina = Mathf.Clamp(currentStamina + amount, 0, maxStamina); OnStaminaChanged?.Invoke(currentStamina, maxStamina); } }