26 lines
533 B
C#
26 lines
533 B
C#
using Cinemachine;
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using UnityEngine;
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public class CameraTargetSetter : MonoBehaviour
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{
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[SerializeField] private CinemachineFreeLook freeLook;
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private bool targetAssigned;
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void Update()
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{
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if (targetAssigned)
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return;
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PlayerControllerNewRohan player =
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FindObjectOfType<PlayerControllerNewRohan>();
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if (player == null)
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return;
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freeLook.Follow = player.transform;
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freeLook.LookAt = player.transform;
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targetAssigned = true;
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}
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} |