using Cinemachine; using UnityEngine; public class CameraTargetSetter : MonoBehaviour { [SerializeField] private CinemachineFreeLook freeLook; private bool targetAssigned; void Update() { if (targetAssigned) return; PlayerControllerNewRohan player = FindObjectOfType(); if (player == null) return; freeLook.Follow = player.transform; freeLook.LookAt = player.transform; targetAssigned = true; } }