17 lines
435 B
C#
17 lines
435 B
C#
using UnityEngine;
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using Cinemachine;
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public class MobileCameraInput : MonoBehaviour
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{
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[SerializeField] private CinemachineFreeLook freeLook;
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[SerializeField] private float sensitivity = 0.1f;
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void Update()
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{
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#if UNITY_ANDROID || UNITY_IOS
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freeLook.m_XAxis.Value += CameraTouchArea.LookDelta.x * sensitivity;
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freeLook.m_YAxis.Value += CameraTouchArea.LookDelta.y * sensitivity * 0.01f;
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#endif
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}
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} |