Files
2026-06-26 22:41:39 +05:30

17 lines
435 B
C#

using UnityEngine;
using Cinemachine;
public class MobileCameraInput : MonoBehaviour
{
[SerializeField] private CinemachineFreeLook freeLook;
[SerializeField] private float sensitivity = 0.1f;
void Update()
{
#if UNITY_ANDROID || UNITY_IOS
freeLook.m_XAxis.Value += CameraTouchArea.LookDelta.x * sensitivity;
freeLook.m_YAxis.Value += CameraTouchArea.LookDelta.y * sensitivity * 0.01f;
#endif
}
}