using UnityEngine; using Cinemachine; public class MobileCameraInput : MonoBehaviour { [SerializeField] private CinemachineFreeLook freeLook; [SerializeField] private float sensitivity = 0.1f; void Update() { #if UNITY_ANDROID || UNITY_IOS freeLook.m_XAxis.Value += CameraTouchArea.LookDelta.x * sensitivity; freeLook.m_YAxis.Value += CameraTouchArea.LookDelta.y * sensitivity * 0.01f; #endif } }