14 lines
319 B
C#
14 lines
319 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CharacterButton : MonoBehaviour
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{
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[SerializeField] private string characterName;
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public void SelectCharacter()
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{
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CharacterSelectionData.Instance.SelectedCharacter = characterName;
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//SceneManager.LoadScene("Test");
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}
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} |