Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/CharacterButton.cs
2026-06-26 22:41:39 +05:30

14 lines
319 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class CharacterButton : MonoBehaviour
{
[SerializeField] private string characterName;
public void SelectCharacter()
{
CharacterSelectionData.Instance.SelectedCharacter = characterName;
//SceneManager.LoadScene("Test");
}
}