15 lines
488 B
C#
15 lines
488 B
C#
using UnityEngine;
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/// <summary>
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/// General Settings that works for most games.
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/// </summary>
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//[CreateAssetMenu(menuName = "ColliderX")] //Uncomment to create one object to control the global settings.
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//there's already one scriptable object asset provided and you don't actually need to create another one, just find it and change its variables
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public class ColliderLimits : ScriptableObject
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{
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public int VertLimit;
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[Range(0.1f, 1f)]
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public float BlockinessThreshold;
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}
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