using UnityEngine; /// /// General Settings that works for most games. /// //[CreateAssetMenu(menuName = "ColliderX")] //Uncomment to create one object to control the global settings. //there's already one scriptable object asset provided and you don't actually need to create another one, just find it and change its variables public class ColliderLimits : ScriptableObject { public int VertLimit; [Range(0.1f, 1f)] public float BlockinessThreshold; }