22 lines
388 B
C#
22 lines
388 B
C#
using UnityEngine;
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public class SlowMotionManager : MonoBehaviour
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{
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private float originalTimeScale;
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private void Start()
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{
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originalTimeScale = Time.timeScale;
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}
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public void StartSlowMotion(float slowdownFactor)
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{
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Time.timeScale = slowdownFactor;
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}
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public void StopSlowMotion()
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{
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Time.timeScale = originalTimeScale;
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}
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}
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