Files
DeviantMobile-Rohan/Assets/Scripts/SaveSystem/Services/ApiService.cs

92 lines
3.2 KiB
C#

using System;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using System.Text;
using Newtonsoft.Json;
public static class ApiService
{
private const string BASE_URL = "http://127.0.0.1:8001";
public static async Task<GameData> FetchUserGameData()
{
try
{
string url = $"{BASE_URL}/api/game/";
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
string token = PlayerPrefs.GetString("AuthToken");
if (string.IsNullOrEmpty(token))
{
Debug.LogError("No auth token found");
throw new UnauthorizedAccessException("No auth token found");
}
request.SetRequestHeader("Authorization", $"Token {token}");
request.SetRequestHeader("Accept", "application/json");
var operation = request.SendWebRequest();
while (!operation.isDone)
await Task.Yield();
Debug.Log($"Response Code: {request.responseCode}");
Debug.Log($"Response: {request.downloadHandler.text}");
if (request.result == UnityWebRequest.Result.Success)
{
string jsonResponse = request.downloadHandler.text;
Debug.Log($"Received data: {jsonResponse}");
return JsonConvert.DeserializeObject<GameData>(jsonResponse);
}
else
{
Debug.LogError($"API Error: {request.responseCode} - {request.error}");
throw new Exception($"Server error: {request.error}");
}
}
}
catch (Exception e)
{
Debug.LogError($"Failed to fetch game data: {e.Message}");
throw;
}
}
public static async Task SaveUserGameData(GameData gameData)
{
string token = PlayerPrefs.GetString("AuthToken");
string jsonData = JsonConvert.SerializeObject(gameData);
using (UnityWebRequest request = new UnityWebRequest($"{BASE_URL}/api/game/save", "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Authorization", $"Token {token}");
request.SetRequestHeader("Content-Type", "application/json");
try
{
var operation = request.SendWebRequest();
while (!operation.isDone)
await Task.Yield();
if (request.result != UnityWebRequest.Result.Success)
{
if (request.responseCode == 401)
{
throw new UnauthorizedAccessException("Authentication failed");
}
throw new Exception($"Failed to save: {request.error}");
}
}
catch (Exception e)
{
Debug.LogError($"Failed to save game data: {e.Message}");
throw;
}
}
}
}