Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/UI_Manager.cs
2026-06-26 22:41:39 +05:30

100 lines
2.4 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_Manager : MonoBehaviour
{
public static UI_Manager Instance;
[SerializeField] private TextMeshProUGUI playerCarryText;
[SerializeField] private TextMeshProUGUI playerDepositText;
[SerializeField] private TextMeshProUGUI enemy1CarryText;
[SerializeField] private TextMeshProUGUI enemy1DepositText;
[SerializeField] private TextMeshProUGUI enemy2CarryText;
[SerializeField] private TextMeshProUGUI enemy2DepositText;
[SerializeField] private TextMeshProUGUI actionTimerText;
[SerializeField] private TextMeshProUGUI depositTimerText;
[SerializeField] private Slider playerProgressSlider;
[SerializeField] private Slider enemy1ProgressSlider;
[SerializeField] private Slider enemy2ProgressSlider;
private void Awake()
{
Instance = this;
HideDepositTimer();
}
public void UpdatePlayerCarryCash(int amount)
{
playerCarryText.text =
$"{amount:N0}";
}
public void UpdatePlayerDepositCash(int amount)
{
playerDepositText.text =
$"${amount:N0}/10,000";
playerProgressSlider.value = amount / 10000f;
}
public void UpdateEnemy1CarryCash(int amount)
{
enemy1CarryText.text =
$"{amount:N0}";
}
public void UpdateEnemy1DepositCash(int amount)
{
enemy1DepositText.text =
$"${amount:N0}/10,000";
enemy1ProgressSlider.value = amount / 10000f;
}
public void UpdateEnemy2CarryCash(int amount)
{
enemy2CarryText.text =
$"{amount:N0}";
}
public void UpdateEnemy2DepositCash(int amount)
{
enemy2DepositText.text =
$"${amount:N0}/10,000";
enemy2ProgressSlider.value = amount / 10000f;
}
public void UpdateDepositTimer(float timeLeft)
{
depositTimerText.text =
"Depositing: " + Mathf.CeilToInt(timeLeft).ToString();
}
public void HideDepositTimer()
{
depositTimerText.text = "";
}
public void UpdateActionTimer(string actionName, float timeLeft)
{
actionTimerText.text =
actionName + ": " + Mathf.CeilToInt(timeLeft);
}
public void HideActionTimer()
{
actionTimerText.text = "";
}
public void ShowInteractionPrompt(string message)
{
actionTimerText.text = message;
}
}