Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/DroppedCash.cs
2026-06-26 22:41:39 +05:30

25 lines
480 B
C#

using UnityEngine;
public class DroppedCash : MonoBehaviour
{
private int value;
public void SetValue(int amount)
{
value = amount;
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player"))
return;
CashManager cashManager = other.GetComponent<CashManager>();
if (cashManager != null)
{
cashManager.AddCash(value);
Destroy(gameObject);
}
}
}