using UnityEngine; public class DroppedCash : MonoBehaviour { private int value; public void SetValue(int amount) { value = amount; } private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) return; CashManager cashManager = other.GetComponent(); if (cashManager != null) { cashManager.AddCash(value); Destroy(gameObject); } } }