Files
DeviantMobile-Rohan/Assets/Scripts/Shop/MainStore2.cs

69 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class MainStore2 : MonoBehaviour{
public GameObject ButtonToToggleMenu;
public GameObject MenuToToggle;
// public GameObject OutsideMenuArea;
Button button;
// Button OutsideMenu_button;
public GameObject[] OutsideMenu_gameObjects; // Array to hold the list of GameObjects
void OnEnable(){
MenuToToggle.SetActive(false);
// Get the Button component from the GameObject
button = ButtonToToggleMenu.GetComponent<Button>();
// OutsideMenu_button = OutsideMenuArea.GetComponent<Button>();
}
// This method is called when the button is clicked
public void ToggleObject(){
Debug.Log("YK");
// Check if the objectToToggle is active
bool isActive = MenuToToggle.activeSelf;
Debug.Log(isActive);
// Toggle the active state of the object
MenuToToggle.SetActive(!isActive);
}
public void CloseMenu(){
MenuToToggle.SetActive(false);
}
// Start is called before the first frame update
void Start(){
// Add an onClick listener to the button
button.onClick.AddListener(ToggleObject);
// Loop through each GameObject in the array
foreach (GameObject obj in OutsideMenu_gameObjects){
// Add a pointer click listener to each GameObject
EventTrigger trigger = obj.GetComponent<EventTrigger>();
if (trigger == null){
trigger = obj.AddComponent<EventTrigger>();
}
EventTrigger.Entry entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerClick };
entry.callback.AddListener((data) => CloseMenu());
trigger.triggers.Add(entry);
}
}
// Update is called once per frame
void Update(){
}
}