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DeviantMobile-Rohan/Assets/GooglePlayPlugins/com.google.play.assetdelivery/Runtime/Scripts/Internal/AssetLocationImpl.cs

50 lines
1.8 KiB
C#

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Text;
using UnityEngine;
namespace Google.Play.AssetDelivery.Internal
{
/// <summary>
/// Provides an internal implementation for AssetLocation.
/// </summary>
public class AssetLocationImpl : AssetLocation
{
/// <summary>
/// Creates an AssetPackLocation with all the fields of the underlying Java object, disposing the Java
/// object in the process.
/// </summary>
public AssetLocationImpl(AndroidJavaObject packLocation)
{
using (packLocation)
{
Path = packLocation.Call<string>("path");
// Cast to uint because Unity AssetBundle loading APIs expect uint offset.
Offset = (ulong) packLocation.Call<long>("offset");
Size = (ulong) packLocation.Call<long>("size");
}
}
public override string ToString()
{
var stateDescription = new StringBuilder();
stateDescription.AppendFormat("path: {0}\n", Path);
stateDescription.AppendFormat("offset: {0}\n", Offset);
stateDescription.AppendFormat("size: {0}\n", Size);
return stateDescription.ToString();
}
}
}