50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Text;
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using UnityEngine;
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namespace Google.Play.AssetDelivery.Internal
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{
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/// <summary>
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/// Provides an internal implementation for AssetLocation.
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/// </summary>
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public class AssetLocationImpl : AssetLocation
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{
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/// <summary>
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/// Creates an AssetPackLocation with all the fields of the underlying Java object, disposing the Java
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/// object in the process.
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/// </summary>
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public AssetLocationImpl(AndroidJavaObject packLocation)
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{
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using (packLocation)
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{
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Path = packLocation.Call<string>("path");
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// Cast to uint because Unity AssetBundle loading APIs expect uint offset.
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Offset = (ulong) packLocation.Call<long>("offset");
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Size = (ulong) packLocation.Call<long>("size");
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}
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}
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public override string ToString()
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{
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var stateDescription = new StringBuilder();
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stateDescription.AppendFormat("path: {0}\n", Path);
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stateDescription.AppendFormat("offset: {0}\n", Offset);
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stateDescription.AppendFormat("size: {0}\n", Size);
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return stateDescription.ToString();
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}
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}
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} |