// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System.Text; using UnityEngine; namespace Google.Play.AssetDelivery.Internal { /// /// Provides an internal implementation for AssetLocation. /// public class AssetLocationImpl : AssetLocation { /// /// Creates an AssetPackLocation with all the fields of the underlying Java object, disposing the Java /// object in the process. /// public AssetLocationImpl(AndroidJavaObject packLocation) { using (packLocation) { Path = packLocation.Call("path"); // Cast to uint because Unity AssetBundle loading APIs expect uint offset. Offset = (ulong) packLocation.Call("offset"); Size = (ulong) packLocation.Call("size"); } } public override string ToString() { var stateDescription = new StringBuilder(); stateDescription.AppendFormat("path: {0}\n", Path); stateDescription.AppendFormat("offset: {0}\n", Offset); stateDescription.AppendFormat("size: {0}\n", Size); return stateDescription.ToString(); } } }