96 lines
1.6 KiB
Plaintext
96 lines
1.6 KiB
Plaintext
# ==============================
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# Unity + Gitea production ignore
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# ==============================
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# Keep only Unity source-of-truth folders at repo root
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/*
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!/.gitignore
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!/.gitattributes
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!/README.md
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!/LICENSE
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!/LICENSE.md
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!/*analysis*.md
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!/*[Aa][Nn][Aa][Ll][Yy][Ss][Ii][Ss]*.md
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!/Assets/
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!/Packages/
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!/ProjectSettings/
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# Explicit local-only roots that must never be pushed
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/ServerData/
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/wallet/
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/.venv/
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/ProfilerCaptures/
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/UnityPlayerStub/
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# Unity generated folders (redundant with root rule, kept for clarity)
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[Ll]ibrary/
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[Tt]emp/
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[Ll]ogs/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Uu]ser[Ss]ettings/
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[Mm]emoryCaptures/
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[Rr]ecordings/
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ProfilerCaptures/
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# IDE / tooling
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.vs/
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.vscode/
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.idea/
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.consulo/
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.history/
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.trunk/
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.utmp/
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.gradle/
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# Auto-generated solution / project files
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*.csproj
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*.unityproj
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*.sln
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*.slnx
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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ExportedObj/
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# Unity crash / diagnostics
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sysinfo.txt
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mono_crash.*
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# Generated build artifacts
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*.apk
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*.aab
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*.app
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# Unity generated meta artifacts for ignored files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Crashlytics
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crashlytics-build.properties
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# Addressables generated player content
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/Assets/AddressableAssetsData/*/*.bin*
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/Assets/StreamingAssets/aa.meta
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/Assets/StreamingAssets/aa/*
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# Very large import/recovery staging folders (local-only)
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/Assets/_Recovery/
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# Optional sample/demo/tooling content (not required for runtime)
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/Assets/Samples/
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/Assets/wakatime.unity/
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/Assets/TextMesh Pro/Examples & Extras/
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/Assets/Joystick Pack/Examples/
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/Assets/Hovl Studio/Auras pack 2/Demo scene/
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/Assets/GooglePlayPlugins/com.google.play.assetdelivery/Samples/ |