Files

28 lines
616 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FallCheck : MonoBehaviour
{
public float groundDistance = 0.2f;
public LayerMask groundLayer;
public Transform groundCheckTransform;
public bool isFallen;
private void Start()
{
//groundCheckTransform = GameObject.Find("fallcheck").transform;
}
private void Update()
{
//isFallen = Physics.CheckSphere(groundCheckTransform.position, groundDistance, groundLayer, QueryTriggerInteraction.Ignore);
}
public bool IsFallen()
{
return isFallen;
}
}