Files

116 lines
3.9 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using TMPro;
public class UserRegistration : MonoBehaviour
{
public TMP_InputField usernameInput;
public TMP_InputField nameInput;
public TMP_InputField countryInput;
public TMP_InputField emailInput;
public TMP_InputField passwordInput;
public TMP_InputField rePasswordInput;
public TextMeshProUGUI feedbackText;
public GameObject registrationPanel;
public GameObject loginPanel;
private string registerUrl = "http://127.0.0.1:8001/auth/users/";
public void RegisterUser()
{
// Debug message for button press
Debug.Log("Register button clicked! Starting registration process.");
// Collect user input
string username = usernameInput.text;
string name = nameInput.text;
string country = countryInput.text;
string email = emailInput.text;
string password = passwordInput.text;
string rePassword = rePasswordInput.text;
// Log the collected data
Debug.Log($"Collected registration data - Username: {username}, Name: {name}, Email: {email}");
// Validate input
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(name) ||
string.IsNullOrEmpty(country) || string.IsNullOrEmpty(email) ||
string.IsNullOrEmpty(password) || string.IsNullOrEmpty(rePassword))
{
feedbackText.text = "All fields are required!";
Debug.Log("Validation failed: Some fields are missing.");
return;
}
if (password != rePassword)
{
feedbackText.text = "Passwords do not match!";
Debug.Log("Validation failed: Passwords do not match.");
return;
}
// Validation passed
Debug.Log("Validation passed. Starting API call...");
StartCoroutine(Register(username, name, country, email, password));
}
private IEnumerator Register(string username, string name, string country, string email, string password)
{
Debug.Log("Register coroutine started");
string jsonData = JsonUtility.ToJson(new RegistrationRequest
{
username = username,
name = name,
country = country,
email = email,
password = password,
re_password = password
});
Debug.Log($"Sending registration request to: {registerUrl}");
Debug.Log($"Request data: {jsonData}");
using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
{
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
Debug.Log("Sending web request...");
yield return request.SendWebRequest();
Debug.Log($"Request completed with result: {request.result}");
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("API call successful. Response: " + request.downloadHandler.text);
feedbackText.text = "Registration Successful! Redirecting to login...";
registrationPanel.SetActive(false);
loginPanel.SetActive(true);
}
else
{
Debug.LogError($"API call failed: {request.error}");
Debug.LogError($"Response from server: {request.downloadHandler.text}");
feedbackText.text = $"Registration failed: {request.downloadHandler.text}";
}
}
}
}
[System.Serializable]
public class RegistrationRequest
{
public string username;
public string name;
public string country;
public string email;
public string password;
public string re_password;
}