Files
2026-06-26 22:41:39 +05:30

25 lines
560 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class CameraTouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler
{
public static Vector2 LookDelta;
private Vector2 lastPosition;
public void OnPointerDown(PointerEventData eventData)
{
lastPosition = eventData.position;
}
public void OnDrag(PointerEventData eventData)
{
LookDelta = eventData.position - lastPosition;
lastPosition = eventData.position;
}
private void LateUpdate()
{
LookDelta = Vector2.zero;
}
}