using UnityEngine; using UnityEngine.EventSystems; public class CameraTouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler { public static Vector2 LookDelta; private Vector2 lastPosition; public void OnPointerDown(PointerEventData eventData) { lastPosition = eventData.position; } public void OnDrag(PointerEventData eventData) { LookDelta = eventData.position - lastPosition; lastPosition = eventData.position; } private void LateUpdate() { LookDelta = Vector2.zero; } }