65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace Google.Play.AssetDelivery
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{
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/// <summary>
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/// Enum indicating the current status of an asset pack request.
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/// </summary>
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public enum AssetDeliveryStatus
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{
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/// <summary>
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/// Asset pack download is pending and will be processed soon.
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/// </summary>
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Pending = 0,
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/// <summary>
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/// Asset pack is being downloaded and transferred to the app's storage.
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/// </summary>
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Retrieving = 1,
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/// <summary>
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/// Asset pack is available on disk. For <see cref="PlayAssetPackRequest"/>s this indicates that the request is
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/// complete.
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/// </summary>
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Available = 2,
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/// <summary>
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/// Contained AssetBundle is being loaded.
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/// </summary>
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Loading = 3,
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/// <summary>
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/// Contained AssetBundle has finished loading, assets can now be loaded. For
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/// <see cref="PlayAssetBundleRequest"/>s this indicates that the request is complete.
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/// </summary>
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Loaded = 4,
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/// <summary>
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/// Asset pack retrieval has failed.
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/// </summary>
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Failed = 5,
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/// <summary>
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/// Asset pack download is paused until the device acquires wifi, or the user confirms a dialog
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/// presented with <see cref="PlayAssetDelivery.ShowCellularDataConfirmation"/>.
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/// </summary>
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WaitingForWifi = 6,
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/// <summary>
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/// Asset pack download is paused until the user provides consent. Consent can be obtained
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/// by presenting a dialog with <see cref="PlayAssetDelivery.ShowConfirmationDialog"/>.
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RequiresUserConfirmation = 7,
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}
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} |