51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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namespace Google.Android.AppBundle.Editor.Internal.Config
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{
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[Serializable]
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public class SerializableAssetPackConfig
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{
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public List<SerializableAssetPack> assetPacks = new List<SerializableAssetPack>();
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public List<SerializableMultiTargetingAssetPack> targetedAssetPacks =
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new List<SerializableMultiTargetingAssetPack>();
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public List<SerializableMultiTargetingAssetBundle> assetBundles =
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new List<SerializableMultiTargetingAssetBundle>();
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public bool splitBaseModuleAssets;
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public string defaultTextureCompressionFormat = TextureCompressionFormat.Default.ToString();
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public int defaultDeviceTier = 0;
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public TextureCompressionFormat DefaultTextureCompressionFormat
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{
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get { return SerializationHelper.GetTextureCompressionFormat(defaultTextureCompressionFormat); }
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set { defaultTextureCompressionFormat = value.ToString(); }
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}
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public DeviceTier DefaultDeviceTier
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{
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get { return DeviceTier.From(defaultDeviceTier); }
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set { defaultDeviceTier = value.Tier; }
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}
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}
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} |