Files
DeviantMobile-Rohan/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/Config/SerializableAssetPackConfig.cs

51 lines
1.7 KiB
C#

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
namespace Google.Android.AppBundle.Editor.Internal.Config
{
[Serializable]
public class SerializableAssetPackConfig
{
public List<SerializableAssetPack> assetPacks = new List<SerializableAssetPack>();
public List<SerializableMultiTargetingAssetPack> targetedAssetPacks =
new List<SerializableMultiTargetingAssetPack>();
public List<SerializableMultiTargetingAssetBundle> assetBundles =
new List<SerializableMultiTargetingAssetBundle>();
public bool splitBaseModuleAssets;
public string defaultTextureCompressionFormat = TextureCompressionFormat.Default.ToString();
public int defaultDeviceTier = 0;
public TextureCompressionFormat DefaultTextureCompressionFormat
{
get { return SerializationHelper.GetTextureCompressionFormat(defaultTextureCompressionFormat); }
set { defaultTextureCompressionFormat = value.ToString(); }
}
public DeviceTier DefaultDeviceTier
{
get { return DeviceTier.From(defaultDeviceTier); }
set { defaultDeviceTier = value.Tier; }
}
}
}