44 lines
989 B
C#
44 lines
989 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class TeamMemberHealthUI : MonoBehaviour
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{
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[SerializeField] private Health enemyHealth;
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[Header("Health Sliders")]
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[SerializeField] private Slider healthSlider;
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[SerializeField] private Slider secondHealthSlider;
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void Start()
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{
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if (enemyHealth == null) return;
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UpdateHealthBar(enemyHealth.currentHealth, enemyHealth.maxHealth);
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enemyHealth.OnHealthChanged += UpdateHealthBar;
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}
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void UpdateHealthBar(float current, float max)
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{
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if (healthSlider != null)
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{
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healthSlider.maxValue = max;
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healthSlider.value = current;
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}
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if (secondHealthSlider != null)
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{
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secondHealthSlider.maxValue = max;
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secondHealthSlider.value = current;
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}
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}
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void OnDestroy()
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{
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if (enemyHealth != null)
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{
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enemyHealth.OnHealthChanged -= UpdateHealthBar;
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}
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}
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}
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