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DeviantMobile-Rohan/Assets/GooglePlayPlugins_DISABLED/com.google.android.appbundle/Editor/Scripts/TextureCompressionFormat.cs
2026-06-26 22:41:39 +05:30

57 lines
1.9 KiB
C#

// Copyright 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace Google.Android.AppBundle.Editor
{
/// <summary>
/// The texture compression formats that can be recognized in an asset pack folder name.
/// </summary>
public enum TextureCompressionFormat
{
/// <summary>
/// No texture compression format targeting was selected or is applicable.
/// </summary>
Default,
/// <summary>
/// Adaptive Scalable Texture Compression.
/// See https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt.
/// </summary>
Astc,
/// <summary>
/// S3 Texture Compression.
/// See https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_s3tc.txt.
/// </summary>
Dxt1,
/// <summary>
/// Ericsson Texture Compression.
/// See https://en.wikipedia.org/wiki/Ericsson_Texture_Compression.
/// </summary>
Etc1,
/// <summary>
/// Ericsson Texture Compression 2.
/// See https://www.khronos.org/registry/OpenGL/specs/es/3.0/es_spec_3.0.pdf (Appendix C).
/// </summary>
Etc2,
/// <summary>
/// PowerVR Texture Compression.
/// See https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt.
/// </summary>
Pvrtc
}
}