57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace Google.Android.AppBundle.Editor
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{
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/// <summary>
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/// The texture compression formats that can be recognized in an asset pack folder name.
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/// </summary>
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public enum TextureCompressionFormat
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{
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/// <summary>
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/// No texture compression format targeting was selected or is applicable.
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/// </summary>
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Default,
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/// <summary>
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/// Adaptive Scalable Texture Compression.
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/// See https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt.
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/// </summary>
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Astc,
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/// <summary>
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/// S3 Texture Compression.
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/// See https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_s3tc.txt.
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/// </summary>
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Dxt1,
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/// <summary>
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/// Ericsson Texture Compression.
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/// See https://en.wikipedia.org/wiki/Ericsson_Texture_Compression.
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/// </summary>
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Etc1,
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/// <summary>
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/// Ericsson Texture Compression 2.
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/// See https://www.khronos.org/registry/OpenGL/specs/es/3.0/es_spec_3.0.pdf (Appendix C).
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/// </summary>
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Etc2,
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/// <summary>
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/// PowerVR Texture Compression.
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/// See https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt.
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/// </summary>
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Pvrtc
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}
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} |