Files
DeviantMobile-Rohan/Assets/Scripts/Character Selection System/PlayerButton.cs

44 lines
1022 B
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
//using static UnityEditor.Experimental.GraphView.GraphView;
public class PlayerButton : MonoBehaviour
{
[SerializeField] private bool isAvailable = true;
public bool IsAvailable { get => isAvailable; set => isAvailable = value; }
[SerializeField] private Button button;
// Reference to the associated PlayerInput
public PlayerInput playerInput;
// Reference to the associated InputDevice
[HideInInspector] public InputDevice device;
private void Awake()
{
button = GetComponent<Button>();
playerInput = GetComponent<PlayerInput>();
}
private void OnEnable()
{
}
private void OnDisable()
{
}
private void Update()
{
}
}
/*player1 = PlayerInput.Instantiate(playerPrefab, controlScheme: "Arrows", pairWithDevice: Keyboard.current);
player2 = PlayerInput.Instantiate(playerPrefab, controlScheme: "WASD", pairWithDevice: Keyboard.current);*/