Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/VaultMinimapMarker.cs
2026-06-26 22:41:39 +05:30

47 lines
1.2 KiB
C#

using UnityEngine;
public class VaultMinimapMarker : MonoBehaviour
{
[SerializeField] private float height = 5f;
[SerializeField] private float size = 3f;
[SerializeField] private Color markerColor = Color.yellow;
private GameObject marker;
private void LateUpdate()
{
CreateMarker();
}
private void CreateMarker()
{
marker = GameObject.CreatePrimitive(PrimitiveType.Quad);
marker.name = "VaultMarker";
marker.transform.SetParent(transform);
marker.transform.localPosition = Vector3.up * height;
marker.transform.localRotation = Quaternion.Euler(90f, 45f, 0f); // diamond
marker.transform.localScale = Vector3.one * size;
int minimapLayer = LayerMask.NameToLayer("Minimap");
if (minimapLayer != -1)
marker.layer = minimapLayer;
Destroy(marker.GetComponent<Collider>());
MeshRenderer renderer = marker.GetComponent<MeshRenderer>();
Material mat = new Material(Shader.Find("Sprites/Default"));
mat.color = markerColor;
renderer.material = mat;
}
private void OnDestroy()
{
if (marker != null)
Destroy(marker);
}
}