641 lines
29 KiB
C#
641 lines
29 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.19.0
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// from Assets/New Lowpoly Models/Input Actions/New Actions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/New Lowpoly Models/Input Actions/New Actions.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @NewActions: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @NewActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""New Actions"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""cef45a72-fa7b-4a2a-8dde-ca288c5dea73"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""f6bb4f24-c143-439e-9be3-e5f349336f05"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Sprint"",
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""type"": ""Button"",
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""id"": ""6976591c-106e-4c65-a03d-d8b3b854b6ef"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack1"",
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""type"": ""Button"",
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""id"": ""85664ae7-6a4b-4537-a720-fcc455a8a611"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack2"",
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""type"": ""Button"",
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""id"": ""120d349e-065b-4423-aba9-b3502023c9bd"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack3"",
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""type"": ""Button"",
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""id"": ""f527a4af-371b-49fa-aae4-07e9a92608e9"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack4"",
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""type"": ""Button"",
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""id"": ""1bb45d7f-14f3-4966-9c9d-fa6e2e16c590"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack5"",
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""type"": ""Button"",
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""id"": ""1234f1ff-e084-4c0e-a59c-2ba4722cdb9e"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack6"",
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""type"": ""Button"",
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""id"": ""8c277da3-2403-4362-b088-9bd3a7029c3f"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""80148eb7-ec32-4f1f-bf8d-a6da9a1be58f"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""82b31557-4d35-462a-83e4-c194708f7ca8"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""0ce2b931-1201-47a8-a33c-af2b395d015e"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""2d33a65c-7154-4057-9ac0-b9ecc5c00307"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""54e3971b-5f68-40fa-836e-3fb356e30056"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""bb9d3d30-d252-4009-a568-806c16385fca"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""62db4cd4-2d95-47cb-846a-9a48a227474b"",
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""path"": ""<Keyboard>/leftShift"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Sprint"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""63a88bf8-950d-4792-b037-5bce58442781"",
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""path"": ""<Keyboard>/1"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack1"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""82c49bc0-b93b-4df3-b99b-ccbe87a57575"",
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""path"": ""<Keyboard>/2"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack2"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""f0f27749-d495-46ee-a659-6f05502a7bc1"",
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""path"": ""<Keyboard>/3"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack3"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b22ce34f-cf5c-457e-86b4-1d68d2070356"",
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""path"": ""<Keyboard>/4"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack4"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b7264b16-8fd0-4c24-817c-d7689ed1ea06"",
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""path"": ""<Keyboard>/5"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack5"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""298c590c-31bd-4e4a-b871-dc79c4c0a3aa"",
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""path"": ""<Keyboard>/6"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack6"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_Attack1 = m_Player.FindAction("Attack1", throwIfNotFound: true);
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m_Player_Attack2 = m_Player.FindAction("Attack2", throwIfNotFound: true);
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m_Player_Attack3 = m_Player.FindAction("Attack3", throwIfNotFound: true);
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m_Player_Attack4 = m_Player.FindAction("Attack4", throwIfNotFound: true);
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m_Player_Attack5 = m_Player.FindAction("Attack5", throwIfNotFound: true);
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m_Player_Attack6 = m_Player.FindAction("Attack6", throwIfNotFound: true);
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}
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~@NewActions()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, NewActions.Player.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_Attack1;
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private readonly InputAction m_Player_Attack2;
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private readonly InputAction m_Player_Attack3;
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private readonly InputAction m_Player_Attack4;
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private readonly InputAction m_Player_Attack5;
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private readonly InputAction m_Player_Attack6;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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public struct PlayerActions
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{
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private @NewActions m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public PlayerActions(@NewActions wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Player/Move".
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/// </summary>
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public InputAction @Move => m_Wrapper.m_Player_Move;
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/// <summary>
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/// Provides access to the underlying input action "Player/Sprint".
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/// </summary>
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public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack1".
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/// </summary>
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public InputAction @Attack1 => m_Wrapper.m_Player_Attack1;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack2".
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/// </summary>
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public InputAction @Attack2 => m_Wrapper.m_Player_Attack2;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack3".
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/// </summary>
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public InputAction @Attack3 => m_Wrapper.m_Player_Attack3;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack4".
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/// </summary>
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public InputAction @Attack4 => m_Wrapper.m_Player_Attack4;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack5".
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/// </summary>
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public InputAction @Attack5 => m_Wrapper.m_Player_Attack5;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack6".
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/// </summary>
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public InputAction @Attack6 => m_Wrapper.m_Player_Attack6;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <param name="instance">Callback instance.</param>
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/// <remarks>
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/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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/// <seealso cref="PlayerActions" />
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public void AddCallbacks(IPlayerActions instance)
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{
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if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
|
@Move.started += instance.OnMove;
|
|
@Move.performed += instance.OnMove;
|
|
@Move.canceled += instance.OnMove;
|
|
@Sprint.started += instance.OnSprint;
|
|
@Sprint.performed += instance.OnSprint;
|
|
@Sprint.canceled += instance.OnSprint;
|
|
@Attack1.started += instance.OnAttack1;
|
|
@Attack1.performed += instance.OnAttack1;
|
|
@Attack1.canceled += instance.OnAttack1;
|
|
@Attack2.started += instance.OnAttack2;
|
|
@Attack2.performed += instance.OnAttack2;
|
|
@Attack2.canceled += instance.OnAttack2;
|
|
@Attack3.started += instance.OnAttack3;
|
|
@Attack3.performed += instance.OnAttack3;
|
|
@Attack3.canceled += instance.OnAttack3;
|
|
@Attack4.started += instance.OnAttack4;
|
|
@Attack4.performed += instance.OnAttack4;
|
|
@Attack4.canceled += instance.OnAttack4;
|
|
@Attack5.started += instance.OnAttack5;
|
|
@Attack5.performed += instance.OnAttack5;
|
|
@Attack5.canceled += instance.OnAttack5;
|
|
@Attack6.started += instance.OnAttack6;
|
|
@Attack6.performed += instance.OnAttack6;
|
|
@Attack6.canceled += instance.OnAttack6;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions" />
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Sprint.started -= instance.OnSprint;
|
|
@Sprint.performed -= instance.OnSprint;
|
|
@Sprint.canceled -= instance.OnSprint;
|
|
@Attack1.started -= instance.OnAttack1;
|
|
@Attack1.performed -= instance.OnAttack1;
|
|
@Attack1.canceled -= instance.OnAttack1;
|
|
@Attack2.started -= instance.OnAttack2;
|
|
@Attack2.performed -= instance.OnAttack2;
|
|
@Attack2.canceled -= instance.OnAttack2;
|
|
@Attack3.started -= instance.OnAttack3;
|
|
@Attack3.performed -= instance.OnAttack3;
|
|
@Attack3.canceled -= instance.OnAttack3;
|
|
@Attack4.started -= instance.OnAttack4;
|
|
@Attack4.performed -= instance.OnAttack4;
|
|
@Attack4.canceled -= instance.OnAttack4;
|
|
@Attack5.started -= instance.OnAttack5;
|
|
@Attack5.performed -= instance.OnAttack5;
|
|
@Attack5.canceled -= instance.OnAttack5;
|
|
@Attack6.started -= instance.OnAttack6;
|
|
@Attack6.performed -= instance.OnAttack6;
|
|
@Attack6.canceled -= instance.OnAttack6;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
|
{
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void SetCallbacks(IPlayerActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public PlayerActions @Player => new PlayerActions(this);
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
public interface IPlayerActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSprint(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack1(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack2(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack3(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack4" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack4(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack5" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack5(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack6" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack6(InputAction.CallbackContext context);
|
|
}
|
|
}
|