Files
DeviantMobile-Rohan/Assets/TimersMadeEasyLite/Scripts/DemoFunctionsForEvents.cs

20 lines
391 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class DemoFunctionsForEvents : MonoBehaviour
{
public GameObject finishedText;
public Timer timer;
public void TimerStart()
{
finishedText.SetActive(false);
}
public void TimerEnd()
{
finishedText.SetActive(true);
}
}