74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
// Copyright 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Google.Android.AppBundle.Editor.Internal.Utils
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{
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/// <summary>
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/// Serializable class encapsulating parameters for running a command line process. This fields of this class
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/// are set up to survive a Unity script reload.
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/// </summary>
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[Serializable]
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public class CommandLineParameters
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{
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[SerializeField] public string FileName;
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[SerializeField] public string Arguments;
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// Unity doesn't support serializing dictionaries, but does support List<string>.
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// See https://docs.unity3d.com/Manual/script-Serialization.html
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[SerializeField] private List<string> _environmentKeys;
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[SerializeField] private List<string> _environmentValues;
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public void AddEnvironmentVariable(string key, string value)
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{
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if (_environmentKeys == null || _environmentValues == null)
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{
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_environmentKeys = new List<string>();
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_environmentValues = new List<string>();
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}
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_environmentKeys.Add(key);
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_environmentValues.Add(value);
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}
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public Dictionary<string, string> EnvironmentVariables
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{
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get
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{
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if (_environmentKeys == null || _environmentKeys.Count == 0)
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{
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return null;
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}
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if (_environmentKeys.Count != _environmentValues.Count)
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{
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throw new Exception(string.Format(
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"EnvironmentVariables size mismatch for keys ({0}) and values({1})",
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_environmentKeys.Count, _environmentValues.Count));
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}
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var dictionary = new Dictionary<string, string>();
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for (var i = 0; i < _environmentKeys.Count; i++)
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{
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dictionary.Add(_environmentKeys[i], _environmentValues[i]);
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}
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return dictionary;
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}
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}
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}
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} |