Files
DeviantMobile-Rohan/Assets/Hovl Studio/HSFiles/Materials/ShockWave6.mat

55 lines
1.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ShockWave6
m_Shader: {fileID: 4800000, guid: fea6d98214cdf6a4dbf053c0070e54e1, type: 3}
m_ShaderKeywords: _USEDEPTH_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Flow:
m_Texture: {fileID: 2800000, guid: dbec9039c70e09e47b8ff15d508f39ac, type: 3}
m_Scale: {x: 1, y: 1.2}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: 6bfcf4e90d569ce4484888b0aee7d89d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 2800000, guid: 680ed321f94f60744a581c7a50bf07ba, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: 3584f2bf4afb5284d91edb6a29126e62, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Emission: 8
- _InvFade: 1
- _NoiseOpacityLerp: 0
- _Usedepth: 1
m_Colors:
- _DistortionSpeedXYPowerZ: {r: 0, g: 0.6, b: -0.6, a: 0}
- _NoiseSpeedXYPowerZ: {r: 0, g: 1, b: 1, a: 0}
- _TextureMove: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}