37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
// Copyright 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEditor;
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using UnityEngine;
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namespace Google.Android.AppBundle.Editor.Internal.Utils
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{
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/// <summary>
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/// Helper methods for working with <see cref="EditorWindow"/>.
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/// </summary>
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public static class WindowUtils
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{
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public const string OkButtonText = "OK";
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public const string CancelButtonText = "Cancel";
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/// <summary>
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/// Returns true if the running instance of Unity is headless (e.g. a command line build),
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/// and false if it's a normal instance of Unity.
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/// </summary>
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public static bool IsHeadlessMode()
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{
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return SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Null;
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}
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}
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} |