Files
DeviantMobile-Rohan/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/Utils/WindowUtils.cs

37 lines
1.3 KiB
C#

// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEditor;
using UnityEngine;
namespace Google.Android.AppBundle.Editor.Internal.Utils
{
/// <summary>
/// Helper methods for working with <see cref="EditorWindow"/>.
/// </summary>
public static class WindowUtils
{
public const string OkButtonText = "OK";
public const string CancelButtonText = "Cancel";
/// <summary>
/// Returns true if the running instance of Unity is headless (e.g. a command line build),
/// and false if it's a normal instance of Unity.
/// </summary>
public static bool IsHeadlessMode()
{
return SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Null;
}
}
}