41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
// <copyright file="PlayServicesResolver.cs" company="Google Inc.">
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// Copyright (C) 2015 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace Google.Android.AppBundle.Editor.Internal.PlayServices
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{
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/// <summary>
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/// Stub Play Services resolver for compatibility with the Play Instant plugin.
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/// </summary>
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public static class PlayServicesResolver
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{
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/// <summary>
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/// Logger for this module.
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/// </summary>
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private static readonly Logger Logger = new Logger();
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/// <summary>
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/// Log a filtered message to Unity log, error messages are stored in
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/// PlayServicesSupport.lastError.
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/// </summary>
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/// <param name="message">String to write to the log.</param>
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/// <param name="level">Severity of the message, if this is below the currently selected
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/// Level property the message will not be logged.</param>
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internal static void Log(string message, LogLevel level = LogLevel.Info) {
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Logger.Log(message, level);
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}
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}
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}
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