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DeviantMobile-Rohan/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/PlayServices/PlayServicesResolver.cs

41 lines
1.6 KiB
C#

// <copyright file="PlayServicesResolver.cs" company="Google Inc.">
// Copyright (C) 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace Google.Android.AppBundle.Editor.Internal.PlayServices
{
/// <summary>
/// Stub Play Services resolver for compatibility with the Play Instant plugin.
/// </summary>
public static class PlayServicesResolver
{
/// <summary>
/// Logger for this module.
/// </summary>
private static readonly Logger Logger = new Logger();
/// <summary>
/// Log a filtered message to Unity log, error messages are stored in
/// PlayServicesSupport.lastError.
/// </summary>
/// <param name="message">String to write to the log.</param>
/// <param name="level">Severity of the message, if this is below the currently selected
/// Level property the message will not be logged.</param>
internal static void Log(string message, LogLevel level = LogLevel.Info) {
Logger.Log(message, level);
}
}
}