Files
DeviantMobile-Rohan/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/DeviceTierTargetingTools.cs

49 lines
1.8 KiB
C#

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
namespace Google.Android.AppBundle.Editor.Internal.AssetPacks
{
/// <summary>
/// Tools for adding device tier targeting to folders of an Android App Bundle.
/// </summary>
public static class DeviceTierTargetingTools
{
/// <summary>
/// The key used by bundletool to recognize a folder targeted for a specific device tier,
/// for example "tier" in "textures#tier_high".
/// </summary>
private const string DeviceTierTargetingKey = "tier";
/// <summary>
/// Returns the string used to designate a device tier in bundletool.
/// </summary>
public static string GetBundleToolDeviceTierFormatName(DeviceTier tier)
{
return tier.ToString();
}
/// <summary>
/// Get the targeting suffix for a given device tier, to
/// be appended to a folder name containing containing AssetBundles or raw files to be targeted.
/// </summary>
public static string GetTargetingSuffix(DeviceTier tier)
{
return string.Format("#{0}_{1}", DeviceTierTargetingKey,
GetBundleToolDeviceTierFormatName(tier));
}
}
}