44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if UNITY_2018_4_OR_NEWER && !NET_LEGACY
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using UnityEditor.Build.Reporting;
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namespace Google.Android.AppBundle.Editor
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{
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// Note: this class exists (versus using BuildReport directly) so that additional build info can be added later.
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/// <summary>
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/// Report containing the results of an Android build.
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/// </summary>
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public class AndroidBuildReport
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="buildReport">A BuildPlayer() BuildReport.</param>
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internal AndroidBuildReport(BuildReport buildReport)
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{
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Report = buildReport;
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}
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/// <summary>
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/// The <see cref="BuildReport"/> generated during the creation of the Android Player. Note that since
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/// additional processing occurs after the Player is built, some information in this report may not be useful.
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/// For example, the BuildSummary.outputPath will contain an intermediate output file path, not the final
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/// AAB output file path.
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/// </summary>
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public BuildReport Report { get; }
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}
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}
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#endif |