44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if UNITY_2018_4_OR_NEWER && !NET_LEGACY
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using System;
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namespace Google.Android.AppBundle.Editor
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{
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/// <summary>
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/// Exception thrown in case of certain Android build failures.
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/// </summary>
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public class AndroidBuildException : Exception
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{
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internal AndroidBuildException(string errorMessage, AndroidBuildReport androidBuildReport) : base(errorMessage)
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{
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AndroidBuildReport = androidBuildReport;
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}
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internal AndroidBuildException(Exception exception, AndroidBuildReport androidBuildReport)
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: base(exception.Message, exception)
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{
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AndroidBuildReport = androidBuildReport;
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}
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/// <summary>
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/// An <see cref="AndroidBuildReport"/> associated with this build failure. Note that the build may fail
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/// after the Android Player is built but before the AAB is ready; in this case the BuildReport will
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/// likely indicate a BuildResult of Succeeded since it's reporting the result of calling BuildPlayer().
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/// </summary>
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public AndroidBuildReport AndroidBuildReport { get; }
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}
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}
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#endif |