Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/Minimap/EdgeIndicator.cs
2026-07-21 08:58:18 +05:30

95 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class EdgeIndicator : MonoBehaviour
{
[HideInInspector]
public EdgeTarget Target;
private RectTransform rect;
private Image image;
private RectTransform minimapRect;
private MinimapManager minimap;
private float radius;
public void Initialize(
EdgeTarget target,
RectTransform minimapRectTransform,
float edgePadding)
{
Target = target;
minimapRect = minimapRectTransform;
minimap = FindObjectOfType<MinimapManager>();
rect = GetComponent<RectTransform>();
image = GetComponent<Image>();
image.sprite = target.icon;
image.color = target.iconColor;
radius = Mathf.Min(minimapRect.rect.width, minimapRect.rect.height) * 0.5f - edgePadding;
}
private void Update()
{
if (Target == null)
{
Destroy(gameObject);
return;
}
if (minimap == null || minimap.MinimapCamera == null || minimap.Player == null)
return;
Camera cam = minimap.MinimapCamera;
// Position of the target in the minimap camera
Vector3 viewport = cam.WorldToViewportPoint(Target.transform.position);
// If target is visible inside minimap, hide the edge arrow
bool visible =
viewport.z > 0 &&
viewport.x >= 0f &&
viewport.x <= 1f &&
viewport.y >= 0f &&
viewport.y <= 1f;
if (visible)
{
image.enabled = false;
return;
}
image.enabled = true;
// Direction from player to target
Vector3 worldDir = Target.transform.position - minimap.Player.position;
Vector2 dir = new Vector2(worldDir.x, worldDir.z).normalized;
// If your minimap rotates, rotate direction too
if (minimap.rotateWithPlayer)
{
float angle = -minimap.Player.eulerAngles.y * Mathf.Deg2Rad;
float cos = Mathf.Cos(angle);
float sin = Mathf.Sin(angle);
dir = new Vector2(
dir.x * cos - dir.y * sin,
dir.x * sin + dir.y * cos
);
}
// Place arrow on edge of minimap
rect.anchoredPosition = dir * radius;
// Rotate arrow to point toward target
float rot = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
rect.localRotation = Quaternion.Euler(0, 0, rot - 90f);
}
}