16 lines
347 B
C#
16 lines
347 B
C#
using UnityEngine;
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public class Hurtbox : MonoBehaviour
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{
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public string bodyPart; // "Head", "Body", "Legs"
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private void Start()
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{
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TeamMember parentTeamMember = GetComponentInParent<TeamMember>();
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if (parentTeamMember != null)
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{
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gameObject.tag = parentTeamMember.gameObject.tag;
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}
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}
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} |