Files
DeviantMobile-Rohan/Assets/New Lowpoly Models/Scripts/CameraTargetSetter.cs
2026-06-26 22:41:39 +05:30

26 lines
533 B
C#

using Cinemachine;
using UnityEngine;
public class CameraTargetSetter : MonoBehaviour
{
[SerializeField] private CinemachineFreeLook freeLook;
private bool targetAssigned;
void Update()
{
if (targetAssigned)
return;
PlayerControllerNewRohan player =
FindObjectOfType<PlayerControllerNewRohan>();
if (player == null)
return;
freeLook.Follow = player.transform;
freeLook.LookAt = player.transform;
targetAssigned = true;
}
}