Files
DeviantMobile-Rohan/Assets/Scripts/Behaviours/UI/UIMenuPlayerDeviceDisplayBehaviour.cs

33 lines
974 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class UIMenuPlayerDeviceDisplayBehaviour : MonoBehaviour
{
[Header("Device Display")]
public DeviceDisplayConfigurator deviceDisplayConfigurator;
[Header("Display References")]
public TextMeshProUGUI playerIDDisplay;
public TextMeshProUGUI playerDeviceDisplay;
public Image playerDeviceDisplayIcon;
public void SetPlayerDeviceDisplay(int playerID, string playerDevicePath)
{
playerIDDisplay.SetText((playerID + 1).ToString());
UpdatePlayerDeviceDisplay(playerDevicePath);
}
public void UpdatePlayerDeviceDisplay(string playerDevicePath)
{
/*
playerDeviceDisplay.SetText(deviceDisplayConfigurator.GetDeviceDisplayName(playerDevicePath));
playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath);
*/
}
}