116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.Networking;
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using TMPro;
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public class UserRegistration : MonoBehaviour
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{
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public TMP_InputField usernameInput;
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public TMP_InputField nameInput;
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public TMP_InputField countryInput;
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public TMP_InputField emailInput;
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public TMP_InputField passwordInput;
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public TMP_InputField rePasswordInput;
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public TextMeshProUGUI feedbackText;
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public GameObject registrationPanel;
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public GameObject loginPanel;
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private string registerUrl = "http://127.0.0.1:8001/auth/users/";
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public void RegisterUser()
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{
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// Debug message for button press
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Debug.Log("Register button clicked! Starting registration process.");
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// Collect user input
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string username = usernameInput.text;
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string name = nameInput.text;
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string country = countryInput.text;
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string email = emailInput.text;
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string password = passwordInput.text;
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string rePassword = rePasswordInput.text;
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// Log the collected data
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Debug.Log($"Collected registration data - Username: {username}, Name: {name}, Email: {email}");
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// Validate input
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if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(name) ||
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string.IsNullOrEmpty(country) || string.IsNullOrEmpty(email) ||
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string.IsNullOrEmpty(password) || string.IsNullOrEmpty(rePassword))
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{
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feedbackText.text = "All fields are required!";
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Debug.Log("Validation failed: Some fields are missing.");
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return;
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}
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if (password != rePassword)
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{
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feedbackText.text = "Passwords do not match!";
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Debug.Log("Validation failed: Passwords do not match.");
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return;
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}
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// Validation passed
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Debug.Log("Validation passed. Starting API call...");
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StartCoroutine(Register(username, name, country, email, password));
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}
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private IEnumerator Register(string username, string name, string country, string email, string password)
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{
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Debug.Log("Register coroutine started");
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string jsonData = JsonUtility.ToJson(new RegistrationRequest
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{
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username = username,
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name = name,
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country = country,
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email = email,
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password = password,
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re_password = password
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});
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Debug.Log($"Sending registration request to: {registerUrl}");
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Debug.Log($"Request data: {jsonData}");
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using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
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{
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byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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Debug.Log("Sending web request...");
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yield return request.SendWebRequest();
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Debug.Log($"Request completed with result: {request.result}");
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if (request.result == UnityWebRequest.Result.Success)
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{
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Debug.Log("API call successful. Response: " + request.downloadHandler.text);
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feedbackText.text = "Registration Successful! Redirecting to login...";
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registrationPanel.SetActive(false);
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loginPanel.SetActive(true);
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}
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else
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{
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Debug.LogError($"API call failed: {request.error}");
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Debug.LogError($"Response from server: {request.downloadHandler.text}");
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feedbackText.text = $"Registration failed: {request.downloadHandler.text}";
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}
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}
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}
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}
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[System.Serializable]
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public class RegistrationRequest
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{
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public string username;
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public string name;
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public string country;
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public string email;
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public string password;
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public string re_password;
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}
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