Files

39 lines
1.5 KiB
C#

using UnityEngine;
namespace SpecialMoveCards
{
/// <summary>
/// ScriptableObject defining metadata for a special move card.
/// </summary>
[CreateAssetMenu(menuName = "Special Move Cards/Card Data", fileName = "CardData")]
public class CardData : ScriptableObject
{
[Header("Identity")]
public CardType type;
[Tooltip("Display name of the special move.")]
public string moveName;
[Tooltip("Animator state/clip or Trigger name to play on pickup use.")]
public string animationTriggerName;
[Header("Visuals")]
public Color color = Color.white;
public Sprite icon;
[Tooltip("Optional particle effect to spawn on pickup or use.")]
public GameObject particlePrefab;
[Header("Tuning")]
[Tooltip("Hover amplitude for world pickup (meters). If 0, uses default on CardBehaviour.")]
public float hoverAmplitude = 0.25f;
[Tooltip("Hover speed for world pickup (Hz). If 0, uses default on CardBehaviour.")]
public float hoverSpeed = 1.0f;
[Tooltip("Self-rotation speed in degrees per second. If 0, uses default on CardBehaviour.")]
public float rotationSpeed = 35f;
[Tooltip("Emission intensity for the card material.")]
public float emissionIntensity = 2.5f;
[Header("Optional Ability Params")]
[Tooltip("Optional scalar param that other systems can read.")]
public float powerMultiplier = 1f;
}
}