Files
2026-06-26 22:41:39 +05:30

13 lines
266 B
C#

using TMPro;
using UnityEngine;
public class FPSCounter : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI fpsText;
void Update()
{
float fps = 1f / Time.unscaledDeltaTime;
fpsText.text = "FPS: " + Mathf.RoundToInt(fps);
}
}