Files
2026-06-26 22:41:39 +05:30

32 lines
716 B
C#

using UnityEngine;
using UnityEngine.UI;
public class EnemyHealthBarUI : MonoBehaviour
{
[SerializeField] private Health enemyHealth;
[SerializeField] private Slider healthSlider;
void Start()
{
if (enemyHealth == null) return;
healthSlider.maxValue = enemyHealth.maxHealth;
healthSlider.value = enemyHealth.currentHealth;
enemyHealth.OnHealthChanged += UpdateHealthBar;
}
void UpdateHealthBar(float current, float max)
{
healthSlider.maxValue = max;
healthSlider.value = current;
}
void OnDestroy()
{
if (enemyHealth != null)
{
enemyHealth.OnHealthChanged -= UpdateHealthBar;
}
}
}