49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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namespace Google.Android.AppBundle.Editor.Internal.AssetPacks
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{
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/// <summary>
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/// Tools for adding device tier targeting to folders of an Android App Bundle.
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/// </summary>
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public static class DeviceTierTargetingTools
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{
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/// <summary>
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/// The key used by bundletool to recognize a folder targeted for a specific device tier,
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/// for example "tier" in "textures#tier_high".
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/// </summary>
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private const string DeviceTierTargetingKey = "tier";
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/// <summary>
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/// Returns the string used to designate a device tier in bundletool.
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/// </summary>
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public static string GetBundleToolDeviceTierFormatName(DeviceTier tier)
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{
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return tier.ToString();
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}
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/// <summary>
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/// Get the targeting suffix for a given device tier, to
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/// be appended to a folder name containing containing AssetBundles or raw files to be targeted.
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/// </summary>
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public static string GetTargetingSuffix(DeviceTier tier)
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{
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return string.Format("#{0}_{1}", DeviceTierTargetingKey,
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GetBundleToolDeviceTierFormatName(tier));
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}
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}
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}
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