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2026-06-26 22:41:39 +05:30

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C#

// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections.Generic;
namespace Google.Android.AppBundle.Editor
{
/// <summary>
/// Options that override the default Android App Bundle (AAB) compression settings for base APKs and install-time
/// asset pack APKs. The asset files in on-demand and fast-follow asset packs are always stored uncompressed.
///
/// The default values for these options lead to APKs containing uncompressed files. This generally results in
/// faster APK downloads, smaller update patches, and straightforward asset loading. These settings should
/// generally only be changed in advanced use cases when the top priority is reducing on-disk APK size.
/// </summary>
public class CompressionOptions
{
/// <summary>
/// A list of file globs for matching files that should be kept uncompressed within the base APK or
/// install-time asset pack APKs. Matching occurs against the path of files within a generated APK using
/// forward slash ('/') as a separator, for example "assets/**/*.txt".
/// </summary>
public List<string> UncompressedGlobs { get; set; }
/// <summary>
/// Indicates the compression strategy for asset files in install-time asset packs. By default (when false),
/// asset files are stored uncompressed in the generated install-time asset pack APKs. If this setting is
/// enabled and a file matches one of the <see cref="UncompressedGlobs"/>, the <see cref="UncompressedGlobs"/>
/// setting takes precedence and the file is stored uncompressed in the generated APK.
/// </summary>
public bool CompressInstallTimeAssetPacks { get; set; }
/// <summary>
/// Indicates the compression strategy for asset files added to an AAB from the
/// <a href="https://docs.unity3d.com/Manual/StreamingAssets.html">StreamingAssets folder</a>.
/// By default (when false), the asset files are stored uncompressed in both the generated base APK and any
/// install-time asset pack APKs. If this setting is enabled and a file matches one of the
/// <see cref="UncompressedGlobs"/>, the <see cref="UncompressedGlobs"/> takes
/// precedence and the file is stored uncompressed in the generated APK.
/// </summary>
public bool CompressStreamingAssets { get; set; }
}
}