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2026-06-26 22:41:39 +05:30

79 lines
3.1 KiB
C#

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.IO;
using Google.Android.AppBundle.Editor.Internal.Config;
using UnityEngine;
namespace Google.Android.AppBundle.Editor.AssetPacks
{
/// <summary>
/// Provides methods for serializing <see cref="AssetPackConfig"/> to a JSON file and for deserializing the config.
/// </summary>
public static class AssetPackConfigSerializer
{
/// <summary>
/// Save the specified <see cref="AssetPackConfig"/> config to disk.
/// </summary>
public static void SaveConfig(
AssetPackConfig assetPackConfig, string configurationFilePath = SerializationHelper.ConfigurationFilePath)
{
Debug.LogFormat("Saving {0}", configurationFilePath);
var config = SerializationHelper.Serialize(assetPackConfig);
var jsonText = JsonUtility.ToJson(config);
File.WriteAllText(configurationFilePath, jsonText);
}
/// <summary>
/// Returns an <see cref="AssetPackConfig"/> loaded from disk.
/// </summary>
public static AssetPackConfig LoadConfig()
{
if (!File.Exists(SerializationHelper.ConfigurationFilePath))
{
Debug.LogFormat("Creating new config {0}", SerializationHelper.ConfigurationFilePath);
return new AssetPackConfig();
}
Debug.LogFormat("Loading config {0}", SerializationHelper.ConfigurationFilePath);
var jsonText = File.ReadAllText(SerializationHelper.ConfigurationFilePath);
var config = JsonUtility.FromJson<SerializableAssetPackConfig>(jsonText);
return SerializationHelper.Deserialize(config);
}
/// <summary>
/// Returns an <see cref="AssetPackConfig"/> loaded from the specified file on disk.
/// </summary>
public static AssetPackConfig LoadConfig(string configurationFilePath)
{
Debug.LogFormat("Loading custom config {0}", configurationFilePath);
if (!File.Exists(configurationFilePath))
{
throw new FileNotFoundException("AssetPackConfig not found", configurationFilePath);
}
var jsonText = File.ReadAllText(configurationFilePath);
var config = JsonUtility.FromJson<SerializableAssetPackConfig>(jsonText);
return SerializationHelper.Deserialize(config);
}
/// <summary>
/// Delete config file.
/// </summary>
public static void DeleteConfig()
{
File.Delete(SerializationHelper.ConfigurationFilePath);
}
}
}