chunk 2: remaining non-audio non-NewImport assets
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Assets/TimersMadeEasyLite/Scripts/DemoFunctionsForEvents.cs
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19
Assets/TimersMadeEasyLite/Scripts/DemoFunctionsForEvents.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class DemoFunctionsForEvents : MonoBehaviour
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{
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public GameObject finishedText;
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public Timer timer;
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public void TimerStart()
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{
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finishedText.SetActive(false);
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}
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public void TimerEnd()
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{
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finishedText.SetActive(true);
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}
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}
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